WolfQuest: AE Release Notes

Read and comment on the latest news about upcoming episodes and changes to the forum and games.

Moderators: Neamara, Koa

User avatar
loboLoco
WolfQuest Team Member
WolfQuest Team Member
Posts: 2777
Joined: Thu Jul 19, 2007 4:51 pm
Gender: Male
Contact:

Re: WolfQuest: AE Release Notes

Post by loboLoco » Fri Oct 23, 2020 5:32 pm

1.0.5d - released 23 October 2020

IMPROVEMENTS:
* Halloween decorations in Lost River (and a few in Amethyst Mountain).
* A few more controller improvements.
* In multiplayer, for client players, turning animals will turn to look in the direction of the turn (was previously only for hosts).
* Reduced fox spawning rate a bit.
* Changed texture on frozen creeks.
* Made some reductions in memory load.

BUGS FIXED:
* MacOS: Pack Territories overlay in World Map should now appear properly for everyone on MacOS.
* Boulders don't accumulate snow.
* Issues with small pond near Amethyst cliffs in fall and winter.
* Rebinding Bite/Eat/Drink button to Left Mouse Button causes problems.
* Competitors are delayed by 4-6 seconds after breaking free from a bite-hold before they can attack. (Bug fixed but there are other delays that keep them from attacking instantaneously.)
Dave/loboLoco
WolfQuest Game Producer

User avatar
loboLoco
WolfQuest Team Member
WolfQuest Team Member
Posts: 2777
Joined: Thu Jul 19, 2007 4:51 pm
Gender: Male
Contact:

Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Dec 12, 2020 5:24 pm

v1.0.5e - released 12 December 2020

NEW:
* On Wolf Customization, a new readout indicating if the selected wolf coat and tint value makes it a gray or black coat, in terms of K locus genetics.
* Hotkeys for Emote Favorites, using 1-7 numbers on your keyboard. (Press-hold on an Emote to add or remove it from the Favorites panel.)
* If game is unable to save to the Saves folder (for unknown reasons), game now offers option to collect more data to submit with bug report, which may help us solve the problem.
* Quest icons on each quest intro/completion panel.
* Family snapshot is saved after completing Find a Mate (or loading a game in the final quest in Amethyst). This will let you start a new game in Slough Creek (once it's released) without loading into Amethyst.
* On World Map, territory hexes now have a thick outline when above 50% strength, and opacity begins to drop at 70%.
* Added emotes: Woof and Squeak (these will be pup commands in Slough Creek, no effect in Amethyst).
* Added Camera Slope Auto-Adjust toggle in Game Settings: Gameplay. Disabling it will stop the camera from finding its preferred position above the ground on slopey terrain.

IMPROVEMENTS:
* Changed Pickup Object input from double-tap spacebar to press-hold spacebar (or A button on controller).
* The Y-Invert toggle for normal camera and headcam have changed to standardized game setting. The game should remember which way you prefer it, but if not, please open Game Settings: Controls and click the Y-axis toggles on or off.
* Controls Remapping: Alert appears if you try to map an action onto a key which already has an action mapped.
* For double-tap W for Gallop/Trot toggle: reduced the time window for the second tap, to make it less like to trigger gallop inadvertently.
* When kicking wolves with their front legs, ungulates will not kick quite as quickly in succession, giving the wolf a chance to get away.
* In multiplayer, hares and meat chunks should stay closer to wolf when dropping them to ground.
* In multiplayer, probably some reductions in teleporting during hunts and wolf fights.
* Snowshoe hare: Tweaked AI so it should react sooner to predators.
* Music now plays during scene loading.
* Wolf releases bite-hold on prey if prey runs into water.
* Reduced frequency of eagle cry when flying.
* Changed audio file loading method to reduce excess memory usage.
* Made snowshoe hare more wary of predators.

BUGS FIXED:
* In Amethyst in early November, you dream every time you sleep.
* Boulders sometimes have snow when they shouldn't.
* Carrying food in mouth plays dinnertime music.
* Camera lags and jitters when targeted during strafing.
* Snowshoe hare label is inconsistent.
* Autosave schedule progresses when game is paused.
* Some issues with controller support and navigating the main menu UI.
* Line break typo in Lost River mission intro.
* Photo Mode icon doesn't disappear when it should.
* Mouse wheel doesn't zoom on map.
Dave/loboLoco
WolfQuest Game Producer

User avatar
loboLoco
WolfQuest Team Member
WolfQuest Team Member
Posts: 2777
Joined: Thu Jul 19, 2007 4:51 pm
Gender: Male
Contact:

Re: WolfQuest: AE Release Notes

Post by loboLoco » Wed Dec 16, 2020 5:26 pm

Patch 1.0.5f2 - released 16 December 2020

IMPROVEMENTS:
* Improved debugging if game cannot save to disk.
* Added fallback method for saving games if game cannot save to normal location on disk.
* New alert when game detects that OneDrive is blocking the game from saving to disk.
* Reduced food value of meat chunks.
* Increased volume of Squeak emote audio.
* Snow does not accumulate on animals in warmer months (April to October). (Was in 105e but forgot to include it in patch notes.)

BUGS FIXED:
* Several significant glitches in multiplayer.
* Delay when click-holding right mouse button to orbit camera when wolf is moving.
* Animals are frozen when loading a very old single-player game save.
Dave/loboLoco
WolfQuest Game Producer

User avatar
loboLoco
WolfQuest Team Member
WolfQuest Team Member
Posts: 2777
Joined: Thu Jul 19, 2007 4:51 pm
Gender: Male
Contact:

Re: WolfQuest: AE Release Notes

Post by loboLoco » Fri Jan 08, 2021 3:14 pm

1.0.6f - released 8 January 2021

IMPROVEMENTS:
* Added quality levels for territory decay in Slough Creek, so on Easy, the player's territory decays substantially more slowly than before. (Challenging is unchanged, and Accurate is now slightly higher.)
* Many optimizations to prevent severe performance slowdown when many AI actions are occurring.
* Adjustments to ensure more variety in dispersal wolf coats.
* Allow spaces in pup and mate names.
* Added "Pack" to header in Family Tree.
* Ponds in April have ice underneath water (also fixes a rendering glitch with these ponds).
* Increased ambient lighting at dusk and dawn on Basic Sky & Veg mode to match that in Enhanced mode.
* Enlarged the area for den and rendezvous site music to play.

BUGS FIXED:
* All wolves have fur even in No Fur mode in Slough Creek.
* Occasionally wolf starts spinning uncontrollably.
* Pup is visibly outside tall grass when they are technically in hiding.
* Subquest tabs and panels are messed up on Quests panel.
* If killed soon after a season change, snowshoe hare coat changes color when it dies.
* In Family Tree, "Play as wolf" button doesn't work in a particular case.
* Two rendezvous sites have the same ID name, so loading a save for one puts you at the other site.
* Various glitches with animal movement.
* Summer elk calf is instantly mostly consumed when it dies.
* Newborn mule deer fawn glows in scent view.
* Issues with renaming mate and pups on Pack Info.
* Den can flood while player is away, forcing pups outside into danger.
* At end of Loaf quest, problems ensue if player-wolf has something in its mouth when the howling and spiral-up camera.
* At end of Find a Den quest, you can exit den by tapping a movement key, breaking elements of the season transition.
* Weird pup body angles when standing on regurgitants.
* Water and terrain issues.
* Typos and text edits.
Dave/loboLoco
WolfQuest Game Producer

User avatar
loboLoco
WolfQuest Team Member
WolfQuest Team Member
Posts: 2777
Joined: Thu Jul 19, 2007 4:51 pm
Gender: Male
Contact:

Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Jan 16, 2021 11:56 am

1.0.6g - released 16 January 2021

NEW:
* New Find a New Mate subquest in Slough Creek: If your mate dies in Slough Creek, a new subquest begins to find a new mate. This uses the same mechanics as Amethyst Find a Mate, except there is no trial period -- they join the pack immediately.
* New Endless Summer quest after completing Loaf. (If you load a saved game that has already completed Loaf, the Loaf conclusion will appear again.)
* Mate will occasionally go into the den, if at least one pup is tired.
IMPROVEMENTS:
* Mate won't eat meat chunks unless they are hungry.
* Game now ignores keyboard inputs when another program has focus.
* Allow spaces in player-wolf name.
* Added (In Den) status to mate on Pack Stats.
* Visual improvements to fresh snowfall on ground.
* Family Tree layout will flex properly at lower resolutions.
* Adjusted grass so some of it appears in scent view.
* Reduced sickness odds a bit.

BUGS FIXED:
* Can change name of trial mate.
* When loading a game, all sticks and bones use the same bone model.
* Distant terrain does not get dynamic snow in May and later.
* Bored eagle notification appears for bored wolves.
* Elk calf carcass has furry innards.
* Mate can get stuck near rocky outcrop in certain situations.
* In one area of First Meadow, water splashes are heard while on dry land.
* Summer moose calf turns lighter color when it dies.
* Saddle Meadows floating scent uses old den icon.
* Elk calf carcass leg movement is suboptimal.
* Black squares and other terrain and water issues.
Dave/loboLoco
WolfQuest Game Producer

Post Reply

Return to “WolfQuest News, Announcements, and Contests”