Patch 1.0t Released!

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Patch 1.0t Released!

Post by loboLoco » Wed Sep 25, 2019 11:23 am

* The cliff area has been reworked for better accuracy, and to eliminate problems with wolves sliding into spots that they can't get out of.
* Added Fairies' Fall, a twin waterfall on lower Amethyst Creek.
* Added two music tracks: the original "Exploration" music and new fingerstyle version of that track.
* Some visual improvements to the Low and Medium terrain quality options.
* Added a "Very Low" terrain quality option, for maximum performance.

* Mission info added to Game Help panels.
* Wolf moves more slowly when wading in water.
* New mission popups now wait a few seconds to appear after completing previous mission.
* Reduced size of Tutorial Tip for Photo Mode. (You can also hide it by turning off tutorial tips in Game Settings.)
* Tweak to distant trees to reduce shininess when sun is behind them. (Foreground trees still have that, still working on that.)

* Mate not eating a carcass if there's more prey nearby to hunt
* Some animals do not disappear from the game when they should.
* Carcass spawns underground (better fix than last patch).
* Trees in Basic graphics mode are too bright when shadows are disabled.
* Wolf bio text panel allows more text than can fit.
* Sagebrush partially blocks view of wolf customization when grass density is at maximum.
* Ambient Occlusion (in Game Graphics settings) isn't saved, resets each time.
* Jumping does not incur energy cost.
* If the mate falls off a cliff, it may respawn in air, falling and respawning ad infinitum.
* Mate walks into player-wolf when latter is sleeping
* Cannot growl with tail up.
* Gnarly old whitebark pine trees are mostly black.
* Physical emotes with mates only generating affinity/hearts in the first phase of courtship.
* Bear cub runs too far from mother (better fix than last patch).
* Various issues with saved games (not displaying, or deleted ones appear, or wrong wolf name displayed).
* Various errors that cause problems.
* Error when screenshot folder is open prevents saving the game.
* Meat chunks don't decay (lose food value) over time.
* Wolf or NPC animal walks in circles when standing on meat chunk and trying to eat it.
* Snow on animals is inconsistent.
* Minor visual improvements to aspen trees in Basic graphics mode. (All aspens are still placeholders.)
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Re: Patch 1.0t Released!

Post by GoldenBeauty » Mon Sep 30, 2019 7:18 am

Ahh thank you! So happy how this game is coming along!

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Re: Patch 1.0t Released!

Post by Myusernameiscooler » Wed Oct 02, 2019 4:42 pm

Still waiting for the mobile version :cry:

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Re: Patch 1.0t Released!

Post by YellowEye009 » Fri Oct 18, 2019 10:59 am

Super Happy! Keep up the updates!

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