While I like this idea, I do a have a few concerns with it in the context of the game, and would like to politely disagree with the way that it is being presented here.Sierra Faith wrote: ↑Wed Aug 26, 2020 9:47 pmWhat I would love in a future version would be extra customizations that you can unlock by purchasing or if you hit a certain amount of experience points.
For example: a rare blue eye color can be unlocked if you get 200k experience points, but you can get it faster should you choose to purchase them. This could apply to all your wolves or just a few or one.
If you hit 500k you can unlock customizable collars. You can choose if you want spikes on them or diamonds or even just skulls. There are a lot of customizable options but I won’t get into them all right now.
If you hit 1 million you can get an albino wolf, this wolf can be edited but it’s skin color will remain the same. Again, it can be DLC.
That’s all I have to say about customizations for now, I will add more stuff later when I get more ideas.
1. Those customizations themselves are very unrealistic, and WolfQuest is a game that has always tried to be as realistic as possible. Blue eyes are something that has never been documented in wild wolves, only in certain dog breeds and wolfdogs. True albinism is also something that has never been documented in wolves in real life, meaning that wolves probably don't possess the gene for albinism in the first place, so to include it despite that seems, odd and unnecessary to say the least. It's the same with radio collars, researchers probably wouldn't put custom collars onto a specific wolf that they capture and collar, most radio collars that are put onto animals are very much just meant to be serviceable, and sometimes get chewed off by the collared wolf's pack or damaged by other factors, making it kind of pointless to put a specific design on it. So for a game like WolfQuest, I don't really like those customization ideas.
2. For me at least, from a gameplay standpoint it doesn't really make sense to unlock a new coat or customization like that just by gaining a certain amount of experience on a specific wolf. I think it would make more sense to unlock new customizations by completing achievements (whenever achievements are added to the game). That would give players more of an incentive to actually go out and complete achievements, rather than encouraging players to just gain enough experience to unlock things, which is a pretty overdone and simplified feature in games, in my opinion.
So while I do like the basic idea of unlockable customizations or adding new customizations in DLC, I take issue with the way that it is being presented here. It's being presented here in a "Reach a certain level to unlock the Golden Skin" sort of way, which in my opinion is pretty overdone in games nowadays. And in my opinion it doesn't really work in the context of a game like WQ, because why should I unlock a new skin for all my wolves just for getting a specific one to a certain amount of Experience? Why not reward players for completing general achievements rather than just rewarding them for getting a certain wolf to a specific XP level? That's the main problem I see with this. Again, the basic concept is fine, but I'm just not a big fan of the way it is being presented here.