When Slough Creek was announced, it was asked in the live Q&A with WQ Coordinator (Cana) if there would be any differences in the gameplay between the two genders.Shadziulec wrote: To the end: I think the hunting system should be revamped,we should be able to make a true PACK,not a wolf and their mate + pups.
I think that there should be differences in missions for female and male.
I think the night/day cycles should be done automatically.Elks should change behavour at night/day.Sometimes,they should sleep *rarely*
Thank you xD
http://www.wolfquest.org/bb/viewtopic.p ... 45#p943956WQ Coordinator wrote:There will only be a slight difference in missions between males and females. In real life, both wolves would help hunt and protect, etc., though at this age, the female would typically stay with the pups more and the male would hunt more. But both genders do both things, and there's not a big difference in the way we'll program that.
So, in this new version, I expect that will remain the same. Dave did mention some AI (artificial intelligence) improvements (http://www.wolfquest.org/bb/viewtopic.php?f=81&t=75088), so perhaps that will solve some of the issues you have with the gameplay. Regardless, if you would like to suggest improvements or bug fixes, please do so here on the appropriate threads:
This topic for discussing the amount of carcasses -- not other various issues you may have with the game.
Good point. Mentioning that on this thread would be wise if it hasn't been mentioned already:Scarlet Kilometers wrote:I've personally never had any problems with too many carcasses, and I honestly like that it's set up so that hunting and scavenging are equally viable options, especially during the Slough Creek segment. However, given that some people here have mentioned that processing all the carcasses is making their computers to crash, I think that implementing some means of controlling how many can spawn would be a good Idea.