I also like the idea of collectable items which could also sometimes be picked up and carried. Collectible items would make for good side quests, and perhaps by finding all the collectibles in each map players could earn an achievement. These collectible items would be visible in a separate tab in Pack Stats, and each item would have a description of its origin and purpose. Collectibles would be split into two different categories: manmade objects, left behind by tourists and other humans, and natural objects found in nature.PearlyReborn wrote: ↑Tue Mar 31, 2020 11:57 amI like the idea of being able to carry small objects like boots or sticks and being able to take them to your den for your pups to play with, maybe with a side quest relating to collecting objects (possibly with achievements/EXP rewards if you collect them all and take them to your territory.)
Manmade objects could include:
1. The old boots that would return from the old game.
2. Old necklaces, rings, and other pieces of jewellery.
3. Old hats, scarves, and other pieces of clothing.
4. Native American artifacts, like arrowheads.
5. Lost letters from tourists (in the Yellowstone maps) and from former residents of Lost River (exclusive to Lost River).
6. Old cereal boxes with the WolfQuest logo on them, found in the streets of Lost River. There would be an achievement for finding all of them.
7. Other pieces of human detritus.
Natural collectible objects would include:
1. Antler sheds from the three Cervid species in the game (Mule Deer, Elk, and Moose) which could be found in areas where those animals are often found.
2. Eagle and Raven feathers.
3. An elk jawbone, left behind from an elk carcass.
4. Fragments of various rare natural objects, like actual Amethyst rocks around the summit of Amethyst Mountain.
5. A Bighorn Sheep skull on the cliffs of Amethyst Mountain.
6. A Bison horn.
7. An eagle talon.
8. Other natural objects.