Search found 69 matches

by Lebron BMT
Sat Nov 09, 2019 2:41 pm
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 215060

Re: Ideas for New Episodes/Future Updates

When you target a prey animal, that signals to your mate to attack that particular animal. Basically a way of communicating with your mate.
by Lebron BMT
Fri Jul 26, 2019 5:15 pm
Forum: Tips, Hints, and Help
Topic: Remap Wolf Controls in WQ 3
Replies: 3
Views: 1290

Re: Remap Wolf Controls in WQ 3

I agree something is off with the control map. Using the arrow keys to steer your wolf with your right hand, and your left hand to do other things like sprint/emote/bite etc. means you have no control of the camera/view since that can only be controlled with a mouse. Without a third hand to move the...
by Lebron BMT
Thu Jul 25, 2019 4:06 pm
Forum: Tips, Hints, and Help
Topic: No wolf stats option in the new Anniversary Edition?
Replies: 1
Views: 1160

No wolf stats option in the new Anniversary Edition?

Anyone else not getting the option to create or change your wolf stats on the create your wolf menus? It just says the option is coming soon. I'm talking about the page where we normally choose our wolf speed, stamina, and strength. Those sliders are absent for me.
by Lebron BMT
Thu Jan 24, 2019 10:13 am
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 215060

Re: Ideas for New Episodes/Future Updates

I suggest having floating scents in normal mode since wolves do view the world through their sense of smell as much as sight. Graphically I think it would look pretty to have lots of floating colors and give more life to the world so I don't think the floating scents would be obtrusive. Or perhaps a...
by Lebron BMT
Fri Jan 18, 2019 4:47 am
Forum: Developer's Blog
Topic: Beta Testing WolfQuest 3
Replies: 29
Views: 7350

Re: Beta Testing WolfQuest 3

One thing is I noticed right away in this beta testing video is the amount of time the player spends in Scent Mode. This was a similar problem the Batman Arkham games had with Detective Vision where the world is grayed out and the important things are highlighted in bright colors. The result was pla...
by Lebron BMT
Sat Sep 22, 2018 1:40 am
Forum: Developer's Blog
Topic: Playing Dead
Replies: 45
Views: 13474

Re: Playing Dead

Just saw this. Dave, please consider making the player wolf deal with reduced healthy (or 'injury)' after death for a certain amount of time as a penalty for death. Consequences for your actions and consequences for death is something severely lacking in most video games. With Wolfquest, you have th...
by Lebron BMT
Thu Aug 09, 2018 11:32 pm
Forum: Developer's Blog
Topic: You Had Me at Playbow
Replies: 54
Views: 16171

Re: You Had Me at Playbow

Will we be able to fight stranger wolves?
by Lebron BMT
Thu Jun 07, 2018 7:56 pm
Forum: Developer's Blog
Topic: Eye of the Beholder
Replies: 30
Views: 14881

Re: Eye of the Beholder

Thanks for keeping the game realistic. That's the best part about WolfQuest and it's the only game of it's kind.
by Lebron BMT
Sun Jun 03, 2018 7:22 pm
Forum: Wolf Multimedia
Topic: Video: Grizzly Bears vs. Wolves in Yellowstone
Replies: 1
Views: 3679

Video: Grizzly Bears vs. Wolves in Yellowstone

Grizzly Bears vs. Wolves in Yellowstone | National Geographic

by Lebron BMT
Thu May 31, 2018 12:42 pm
Forum: Developer's Blog
Topic: Herding Calves
Replies: 29
Views: 11989

Re: Herding Calves

You guys have outdone yourselves. The amount of content you're adding is beyond my wildest dreams for Wolfquest. I feel like I should be paying for Wolfquest 3 (I'd be happy too).
by Lebron BMT
Tue May 29, 2018 3:24 am
Forum: General WolfQuest Discussion
Topic: Non-Wolf RolePlays ─ Your Thoughts?
Replies: 46
Views: 14774

Re: Non-Wolf RolePlays ─ Your Thoughts?

I never roleplay and find it weird. Most of the time people aren't even moving their wolf they are just sleeping and using the chat function.
by Lebron BMT
Fri May 25, 2018 5:32 pm
Forum: Developer's Blog
Topic: Feeling Territorial
Replies: 41
Views: 20310

Re: Feeling Territorial

If you're worried about the feasibility of player wolves maintaining such large territories and having fun with it, perhaps just being present in your territory could count towards defending your territory? I think similar logic for NPC wolves and stranger wolf territories would be good too. Of cour...
by Lebron BMT
Thu May 24, 2018 5:03 pm
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1048
Views: 215060

Re: Ideas for New Episodes V2

Bear AI Please give bears the ability to charge at you if you get too close instead of always remaining stationary. Killing Eagles and Ravens Please make it possible (but difficult) to bite and kill eagles and ravens. Bighorn Sheep Attack Please give the bighorn sheep the ability to attack us with ...
by Lebron BMT
Thu May 24, 2018 3:52 pm
Forum: Developer's Blog
Topic: At World's End
Replies: 26
Views: 12771

Re: At World's End

I don't really mind invisible walls at all. I think we all understand the game has to end at some point. Every open world games has them. The map feature allows us to see where we are in the world so it's not a deal breaker when you run into a an invisible wall we all understand where we are. Thinki...
by Lebron BMT
Thu May 17, 2018 4:01 pm
Forum: Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 32194

Re: Hooves of Hurt

Chance of injury rather than death I think the perfect happy medium to deal with the realistic dangers of wolves fighting elk is to make it so that there is a chance a strike from an elk (or any other attacking animal in the game) can injure player's wolves rather than kill them. Injury brings a mu...